

In this upcoming launch, Microsoft is not going to offer the full game of Halo but one can get the good experience of Halo in Virtual Reality. The VR experience created by 343 industries looks somewhat similar to the lightsaber VR experience provided by HTC Vive last year. Halo Recruit is designed to create the look and feel of VR characters in famous games which can be downloaded for free on 17th October. Player customisation is a visual upgrade.Microsoft with 343 industries is ready to launch the Halo VR Experience for Windows Mixed Reality Headsets on 17th October. That would break that golden nugget at the core – that foundation that our fans have come to know and expect from us. Reach will never be a matter of ‘I can do something because I’ve played more than him.’ That’s not true to the core of Halo.” Lehto agrees: “Yeah. The fundamental philosophy is not to introduce elements which start to throw off the balance of the game so for the most part the customisable options are aesthetic.

“We definitely want to allow a lot more player investment into customising your Spartan,” explains Lehto, “not only just for campaign but for multiplayer as well and we’re taking that a lot further with features that we can’t talk about today.”īungie’s Community Lead Brian Jarrard interjects: “I think the first thing people think when they hear these things is ‘oh, we’re introducing perks’, but no. You are Noble Six – a new recruit to the team replacing a recent casualty – and for the first time ever, Noble Six is your Spartan to modify as you please. Yeah, we’re definitely gonna have much, much bigger, open battles than ever before.” “That means we can have 60 AI, or like 40 AI characters and 20 vehicles,” says Lehto, “all of that with weapons firing and explosions going off everywhere. Where Halo 3 could handle a maximum of 20 characters or vehicles on any battlefield at one time, Reach’s new engine allows for three times that number – 60 AI characters or vehicles in play at any given moment. Reach is a game of a hundred tiny improvements, but if it has one key back-of-the-box feature it’s the sheer brutal scale of those firefights. There’s always ways in which we can improve and we took a lot of feedback from our fans to find out what they wanted – what they loved about the Halo series, what they’ve never seen, and what they’d love to see happen.”Īnd so Reach is back on a truly alien world, with genuinely alien enemies, and combat on a scale never before seen in a first-person shooter. “We had the opportunity to see how ODST was developing and we did a lot of soul searching to see what we did right and what we did wrong. “I started working on Reach immediately after Halo 3,” says Reach’s Creative Director Marcus Lehto.
